Volume 27
Increasingly, social media companies have engaged in the creation, development, and deployment of “worlds” within a virtual reality setting, leading to significant interactions among users within these engineered spaces. However, this expansion has also been accompanied by harms. While some harms are unique to immersive reality technology, many mirror harms that occur in the analog environment, including fraud, theft, verbal abuse, and child sexual exploitation. Others replicate harms that have already exploded in non-immersive online spaces, including image-based sexual exploitation, cyberstalking, and invasion of privacy. Unfortunately, the architecture and infrastructure of these spaces has created what we coin here to be a “veil of scale”—behind which bad actors are able to hide, and through which criminal and civil actions are systemically unable to reach. Moreover, because of Section 230 of the Communications Decency Act, which has been consistently held to limit social media platforms' liability for third-party “content,” plaintiffs who attempt to make themselves whole by suing the platforms themselves have routinely been thwarted by courts. In this Article, we make the case for using premises liability doctrine within the metaverse to address these harms and hold platform companies accountable. Specifically, by using this doctrine to hold corporations liable for harms within their engineered venues, platforms would be incentivized to use their superior knowledge of ongoing risks within their properties to prevent harm to others—just as premises law has done with regard to physical space for centuries. The premises framework provides a path of redress for victims of foreseeable, preventable, and egregious harm, while also recognizing that not all harms are preventable, and not all precautions are reasonable. As we face emerging harms facilitated by a new, engineered space of interaction, premises liability offers a familiar legal paradigm that (1) has sound jurisprudential foundations, (2) is well-aligned, for concrete technological reasons, with dilemmas of place-built risk and third-party harms, and therefore (3) can be taken with minimal adjustments and applied to real-world harms effectuated via the metaverse.
Public libraries face a digital lending crisis. Even as library patrons demand greater access to digital materials, eBook publishers have subjected libraries to onerous licensing terms. Some publishers are releasing new books only in digital formats, making it even more costly for libraries to maintain robust collections. eBook publishers also compel libraries to use specific digital lending platforms which pose risks to patron privacy. At the same time, many public libraries face budget cuts as well as politically-motivated book bans, reducing their ability to meet local patrons’ needs, and forcing patrons to search for materials from other sources. To better serve patrons, some libraries have resorted to self-help in the form of controlled digital lending (CDL), producing and lending their own scans of printed materials, lending the digital copy to only one patron at a time, while making the print copy unavailable for the duration of the digital loan. However, under precedents interpreting the first sale rule and the fair use defense, CDL is likely to constitute copyright infringement. The better solution is to amend federal copyright law to ensure that nonprofit libraries can obtain eBook licenses on reasonable terms. Such an amendment could draw inspiration from the Model Law as well as the European Union’s rental right, and could take the form of either an exception or a compulsory license. Consistent with the long tradition of library exceptions already included in federal copyright law, such an amendment would recognize the critical role that libraries play in maintaining an informed electorate.